Screenshots direct from PC editor and taken by myself and Adam Alexander.
WaterHazard was the first map i worked on for Concord.
My responsibilities were managing asset work, Creating assets/materials/kits, liaising with other departments, Set dressing, bug fixing and optimisations. The focus of my asset work was the walls kit itself, including meshes, materials and decals. I also created a large amount of floor kit assets with multiple wood types and rusted metal . Set dressing focus was on the beautiful corner we used to work out the formula and final kit, along with theming and set dressing a number of interiors and the harvest Capture Zone.
Team:
Geoff Hudson - Principal Level Artist & Map Lead
James Catterson - Principal Palette Artist
Adam Alexander - Lighting
Chuck Wilson - Level Design
Aiko Shinohara - Palette
Ashley Mortensen - Palette
Phil Liu - Creatures and Materials
Nic Donel - Skybox